Author: eagle_managewp

  • A tribute to Anne Olsen

    A tribute to Anne Olsen

    It was with great sadness that we heard about the death of Anne Olsen from cancer Monday 31 May 2021.

    Anne was one of the foremost thinkers and contributors to the New Zealand GIS in Schools Programme. Along with a small number of other New Zealand teachers including Sally Brodie, Nick Page, and Stephaine Eddie, Anne championed the use of Esri products in the classroom to enhance geographic thinking and problem solving from the very early days of the GIS in Schools Programme. Her championing of the geospatial cause in the education sector spanned over 20 years progressing from installed software ArcView 3.x through to the use of ArcGIS Online in the classroom in more recent years.

    Anne not only made sure that the software was available in the classroom to teach GIS she and Stephaine, through their company, provided resources and professional development workshops for teachers throughout New Zealand. Many of the resources they developed were released in CD form under the title IMAGIS, and provided the basis for current resources freely available to teachers today at the GIS in Schools Resources Hub

    In life, Anne’s contribution to geographic education, especially her work promoting spatial technology in education was recognised when she received a NZ Geographical Society Distinguished Service Award in 2015. In death, her contributions live on in the ongoing work of the GIS in Schools Programme which would not be where it is today without her contribution.

    We are sure she will be missed in the education industry, by her friends and, most especially her family. Kia Kaha

    Смесь цемента, песка и щебня в нужных пропорциях называется бетоном. Бетон может разной степень твердости.

    Rest in peace Anne

  • Recap: 2021 Virtual Regional User Conference Events

    Recap: 2021 Virtual Regional User Conference Events

    A great big thank you to all of you who contributed, organised, and joined us for the recent 2021 Virtual Regional User Conference Events from the NZ Esri User Group (NZEUG). While a virtual event cannot replace the face-to-face aspects of meeting with our awesome community, we felt that there were some really great stories shared as well as connections made and we saw valuable conversations taking place following the events at the various face-to-face meet-ups.

    While the NZEUG will shortly be posting recordings of the full RUC events online, we wanted to share videos of Eagle’s Technology Updates which were part of these events. These are available below as individual videos or as a complete playlist:

    Eagle Technology 2021 Tech Update Playlist

    Finally, alongside these we have compiled a list of the ArcGIS Technology related questions (and answers) from the events which you can see below:

    Question

    Answer

    Is Tree classification Basemap for NZ using deep learning available on ArcGIS living atlas

    The pre-trained Deep Learning packages can be found on ArcGIS Living Atlas. You can find them by going to https://livingatlas.arcgis.com or search for them in ArcGIS Online or from ArcGIS Pro.

    Which license can access the planet imagery and which service to use?

    Eagle is an official reseller of Planet Imagery. Despite being integrated with the ArcGIS Platform, a Planet subscription is required to access the PlanetScope, SkySat, and Planet Basemap offerings. For more information on what Planet has to offer, please get in touch with Doug_Stark@eagle.co.nz

    I’m very interested in using LocalMaps reporting to generate our LIMs. Is there a tutorial available that shows start to finish how to set everything up to achieve something like was shown?

    If you are interested in how to build LIM reports using LocalMaps, check out some great videos Josh Gore put together on the LocalMaps Geonet page here: https://community.esri.com/t5/localmaps-nz-blog/localmaps-how-to-videos-lim-reporting-working-with-tables/ba-p/1035770

    NB. If you aren’t already a member of the page, you will just need to request access first.

    Can you also include a link to the Web Appbuilder developer edition support/ tutorials please?

    https://developers.arcgis.com/web-appbuilder/guide/xt-welcome.htm

    Question about Map Viewer now out of Beta: when will we be able to embed the maps directly into websites i.e. via iframe (taking advantage of new JavaScript). Classic can but doesn’t support the latest JavaScript. cheers

    There is no current specific date for this, however, a workaround, for now, would be to make a basic experience builder application and embed this.

    Separate labels from the Vector tiles basemaps! Can’t wait 🙂

    We are hoping that the separate labels will be useful for a lot of people!

    Regarding the AI tools, will they require any level of programming expertise to run?

    No. Several tools that use AI and machine learning are provided out of the box with ArcGIS Pro now. They will require training-dependent needs. See an example video here – https://www.youtube.com/watch?v=KCkGif6wSMo.

    You can also build your own model/tools which will require knowledge around scripting and possibly programming.

    Will ArcGIS Velocity replace Geoevent Server?

    No. It’s complementary and different with pros and cons on each option. Happy to discuss further and provide a breakdown.

    What is the Enterprise 10.9 release date?

    At this moment there is no set date yet. It’s planned for Q2 2021, so we should be seeing it released very soon!

    Is there a way to change existing ArcGIS Online organisations to use the Asia Pacific region data hosting?

    Migrations are not supported at this stage. The APAC region is only available for new instances at this stage but please discuss further with your Account Manager.

    When will WMTS be supported for the beta map editor?

    There is no timeframe for implementation at this stage.

    How can we start using the national LiDAR Elevation service?

    Currently, we have a layer in ArcGIS Online that is in alpha. It contains the 1 metre DEMs for Wellington, Auckland, and Christchurch. We are currently working on adding all the currently available publicly owned LiDAR data to the layer. We will be releasing an update for this in the next few months and will send out communications about it on our blog and social media channels.

    Is information regarding the online reporting use case available?

    Yes, it is! We have some great walkthrough videos explaining how to use the LocalMaps Reporting on our Community Forum here: https://community.esri.com/t5/localmaps-nz-blog/localmaps-how-to-videos-lim-reporting-working-with-tables/ba-p/1035770

    NB you will need to be a member of the page to view but just request access and we can sort it

    Is partnered collaboration exclusive to AGOL? or could you do an external-facing portal to AGOL collaboration for example?

    Partnered Collaboration is only available between ArcGIS Online portals. There are patterns where you combine Distributed Collaboration and Partnered Collaboration. For Example, you can set up a Distributed Collaboration between your ArcGIS Enterprise and ArcGIS Online and have your ArcGIS Online portal be part of a Partnered Collaboration.

    For ArcGIS Pro, will the Locate be more like ArcMap’s as I find it difficult to search for features?

    The ArcGIS Pro Locate tool lets you search locations using the geocoder and it allows you to search features in layers. By default, all layers and all fields are selected for the search, but you can easily select a specific layer and specific fields in that layer. Also new in a recent release is the search function in the Attribute Table. Using the context menu of the Attribute table or just CTRL+F, search (and replace). You can select a single field or multiple fields you want to search in.

    What is Kubernetes?

    Kubernetes (also known as k8s) is an open-source container orchestration platform that automates many of the manual processes involved in deploying, managing, and scaling containerized applications (such as ArcGIS Enterprise). Some specific information on ArcGIS and Kubernetes is available here: https://www.esri.com/arcgis-blog/products/arcgis-enterprise/announcements/arcgis-enterprise-on-kubernetes-qa-from-dev-summit-2021/

    Are you able to share some resources about partnered collaboration?

    With collaborations, you can extend the reach of your GIS content by seamlessly sharing maps, apps, layers, and more with other organisations. Collaborations are based on a foundation of trust between participating organisations and are typically motivated by common goals and initiatives.

    Two types of collaborations can be established with other organisations: partnered collaborations and distributed collaborations. See below for links to more information on each of these:
    https://doc.arcgis.com/en/arcgis-online/administer/understand-collaborations.htm#ESRI_SECTION1_1FA3EDFCBDBE432AA9EE9B0FB62AB5F8

    https://doc.arcgis.com/en/arcgis-online/administer/understand-collaborations.htm#ESRI_SECTION1_BBEBF7A56A584AA7AF499FA9E318B1C0

    When should I move to ArcGIS Pro?

    Eagle Technology and Esri strongly recommend that you use ArcGIS Pro as the Desktop GIS tool within your organisation as this future-proofs your workflows but allows you to take advantage of many new features and work patterns, especially those which are based on Web GIS such as sharing, collaboration and distributed processing.

    How do I move to ArcGIS Pro if I have third-party extensions that have not yet been ported over to ArcGIS Pro?

    Eagle Technology and Esri are actively working with 3rd party organisations (such as partners and related technology providers) to create ArcGIS pro-compatible versions of their various tools (Add-ins, Extensions, Customisations). However, if there is not an ArcGIS pro version available for a solution which you use today, then you can look at hybrid workflows where you make use of ArcGIS Pro and ArcMap depending upon the specific workflow. We are also keen to learn of any such non-ArcGIS Pro enabled solutions – we may be able to help.

    Should we be migrating Web Apps built in Web App Builder to ArcGIS Experience Builder?

    Web AppBuilder and Experience Builder are not at parity – Web AppBuilder has a number of widgets that Experience Builder does not. However, Experience Builder has much more flexibility around mobile responsiveness, multiple pages, and the increased performance that comes with v4 of the JavaScript API. If Experience builder has the required functionality then upgrading may be valuable (particularly for upgrading classic StoryMaps), but there aren’t currently any plans to deprecate Web AppBuilder.

    What version of LocalMaps has all the new functionality talked about in the ArcGIS Technology Update?

    The LocalMaps update covered the features in the current v2.3.1 version of the software.

    What is the mobile geodatabase?

    A mobile geodatabase is a collection of various types of GIS datasets contained in a single file on disk that can store, query, and manage spatial and nonspatial data. Mobile geodatabases are automatically available to all users of ArcGIS Pro and can be created using a variety of methods. See here for more information: https://pro.arcgis.com/en/pro-app/latest/help/data/geodatabases/manage-mobile-gdb/mobile-geodatabases.htm

    Accessing Premium Imagery Services – how do I do that?

    Please get in contact with your account manager to discuss the different options and services available.

    How do I access the Deep Learning Models / Modules?

    The Deep Learning Models can be found on ArcGIS Living Atlas: http://livingatlas.arcgis.com. Another good reference is the blog that Esri published: https://www.esri.com/arcgis-blog/products/arcgis/announcements/announcing-new-pretrained-models-at-fedgis/

    How can I make our most recent imagery available in the NZ Basemap?

    If you have Imagery that isn’t in the NZ Imagery basemap yet and is newer than the imagery currently available, we are more than happy to add it to the NZ Imagery basemap. Please reach out to livingatlas@eagle.co.nz

    When should we be using ArcGIS Online and when using ArcGIS Enterprise?

    There are many different factors that play a part in answering this question. A good starting point is this document: https://enterprise.arcgis.com/en/portal/latest/administer/windows/choosing-between-an-arcgis-online-subscription-and-portal-for-arcgis.htm

    Feel free to reach out to us to have a more in-depth conversation about this topic.

    Thanks again for being part of and supporting a great community and we look forward to seeing you (maybe even face-to-face!) at other events later this year.

  • A hybrid training course…

    A hybrid training course…

    What is a hybrid training course and why should you attend?

    During 2020 we have developed skills that have enabled us to work solely in the virtual environment. Why not utilise these skills and connect virtually to any face-to-face training course Eagle Technology offers from the comfort of your own office or home?

    Eagle Technology refer to a course where we have learners attending face-to-face and virtually as a hybrid training course. We believe offering hybrid training courses will be especially useful if you or your organisation are travel time and budget poor.


    What does a hybrid training course entail?

    When attending a face-to-face course virtually you will get the same level of interactivity as you would if you were in the physical classroom. You will be able to see and interact with other participants and the instructor throughout the course.

    You will get hands-on practice with ArcGIS software using a virtual machine that is fully loaded with the data and software for your course. The instructor can view and monitor your progress and offer assistance when needed.

    You will be able to download a copy of the course manual in a searchable and editable PDF format which includes the concepts covered in the class, activities, and step-by-step exercise instructions as well as additional references.

    You can also download a copy of the course data to your computers for independent practice at a later date.


    How to register

    Visit the Eagle Technology website to register on a course and simply tick the “I will be attending this course virtually” tick box to let Eagle know you will be attending a face-to-face course virtually.

    Maybe we will see you online attending a hybrid training course soon.


    If you have any further questions about hybrid courses, please don’t hesitate to contact Claire Thurlow, Eagle Technology’s GIS Training and Education Manager.

  • Implementing ArcGIS technology puts Napier Port on the map

    Implementing ArcGIS technology puts Napier Port on the map

    Three years ago, Napier Port began to use ArcGIS tools to enhance safety and improve its ability to manage and track its assets. Since then Napier Port has extensively implemented the technology to connect people, locations and data, using interactive intelligent maps.

    Both seaports and airports share many of the same communication, safety and regulatory challenges as small cities or towns. In meeting these challenges, they must successfully manage their infrastructure, environment and community engagement. To do this they fully integrate their parcels: utilities including water, electric, sewer, stormwater and fibre; assets including pavements and buildings; and regulatory requirements such as health and safety, noise control, environment and bio-security. Done well, GIS can support positive engagement with the public, contractors and government agencies.

    Two of Napier Port’s latest projects clearly illustrate the benefits of implementing ArcGIS mapping, tracking and data analysis.

    In mid-February of this year, Napier Port commenced construction of its new 350-metre-long 6 Wharf. Scheduled for completion in 2022, the new wharf is regarded as an important new piece of infrastructure for Hawke’s Bay. It will enable Napier Port to welcome more vessels and to continue improving its operational performance, as well as increasing the region’s connection to the world.

    Napier Port’s Infrastructure ArcGIS/CAD technician, Matthew June, says Collector and Survey123 are already playing a vital role in tracking the construction progress.

    “For example, we will inspect piles for progress as well as compliance. The data collected onsite is then sent directly into ArcGIS Online and shared with those who need the information,” Matthew says.

    Maps containing both 2D and 3D datasets can be combined to tell a complete story, as well as to reveal otherwise invisible infrastructure.

     
    Often simplicity can rule the day, Esri’s QuickCapture is proving to be a very simple app providing big results.

    Port staff can quickly record field observations via cell phone or tablet as they inspect the progress on the new wharf. The data is instantly sent back to the office for real-time analysis, other tools then provide easy access to edit associated data. The photos are then viewed on a timeline giving a historical documentation of the situation on the ground. As the name implies this is a quick process that removes the need for hand-written notes or processing of photographs.  

    “It’s enabled us to carry out our due diligence by tracking the history and the progress of building the new wharf,” Matthew says..

    The second initiative focuses on providing a safer, more efficient environment for those who work on and visit Napier Port.

    “It is, for all practical purposes a data integration campaign, giving Napier Port the ability to visualise both spatial and temporal data. We will be analysing near real-time data to identify conflicts not previously seen when good data is stove-piped into a single program,” he says.

    “Our goal is that a ship visit is no longer just a schedule of the ships’ time in port but an integrated analysis of requirements to keep cargo moving, people safe and support the infrastructure needed to make it all happen.”

  • ArcGIS Utility Network Video Series

    ArcGIS Utility Network Video Series

    Technology is evolving at a rapid pace and is changing the way that utilities operate, manage, build and maintain resilient networks. Changing technologies coupled with the uptake of renewables, disruptive events and rapidly changing weather patterns all affect the way that utilities are able to respond and react.  Underpinning all of this is maintaining an accurate digital twin of a utility network that can be used to aid responses quickly as situations change out in the field.     

    The ArcGIS Utility Network is a comprehensive framework for modeling your network assets in greater detail than ever before. The Utility Network incorporates robust business rules and connectivity logic to accurately represent your network as it is installed above, on, or under the ground. Your GIS features are accessed securely through web services, granting access to the Utility Network from any device, anywhere, at any time. Your users gain insight by leveraging enhanced analytic capabilities such as performing network traces and generating schematic diagrams to enable stakeholders to better understand the status of the network in real-time to make better informed operational decisions.     

    We are pleased to announce the release of our series of informative videos aimed at NZ utilities – whether they be in the electric, gas, water or telco industry domains.    The video series will be initially covering topics including:   

    You can find the video series on Eagle Technology’s YouTube channel   

    For any questions or enquiries on how the ArcGIS Utility Network can benefit your organisation, please feel free to contact us at utilities@eagle.co.nz. 

  • Mitigating the risks of climate change

    Mitigating the risks of climate change

    “NIWA uses GIS to map and interpret modeled climate change projections over New Zealand and provides these to a range of end-users, for example, regional councils, industry, and other researchers. These maps allow decision-makers to understand potential future changes in climate at a high resolution across New Zealand and make planning decisions accordingly.” – Petra Pearce, Manager – Climate, Atmosphere & Hazards at NIWA.

    Events such as the Australian wildfires at the beginning of this year brought climate change to the forefront of the public consciousness. Record-breaking temperatures and severe drought provided the ideal conditions for wildfires to establish themselves. In a local, albeit less extreme example, the Auckland drought this year is one of the severest droughts in modern times. According to NIWA regional climate models, such climatic patterns will be expected in higher frequencies over the course of this century.

    Although the future may seem grim, science and technology can still guide us toward a better understanding of climate change and ultimately, the development of mitigation strategies against its impacts. Mapping environmental problems is crucial to establishing a link between the state of the climate and potential causes, and technology serves both as a powerful tool to examine climate change as well as to educate the public on its significant risks.

    Geographic Information Systems (GIS) provides the framework in which we can collect, analyse, and manage geographic information. Most data are inherently spatial, and climate change data is no different.

    Some ways in which researchers leverage GIS to study climate change include locating areas where temperatures significantly deviate from the global average and studying satellite data to monitor land cover changes relevant to changing climates. In New Zealand, key areas of concern include the predicted higher frequencies of extreme events such as floods and droughts, therefore modeling these and understanding how different regions will be affected is crucial to prepare adaptation strategies for the various regional and local governments.

    NIWA’s Climate Change Hub allows users to look up climate change projections for their area

    Results of climate change studies, such as this national flood risk report from the Deep South Challenge, can be used to inform the planning of infrastructure such as roads, bridges, coastal properties, utilities pipes and more. Such knowledge produced by research institutes relies heavily on GIS tools and applications to interpret the data. When extreme events do occur, GIS intelligence and real-time situational awareness maps provide emergency personnel with vital information on which areas require the most urgent attention and can act accordingly.

    In addition to the role that GIS plays in helping researchers to understand climate change and mitigate its risks, GIS tools can generate data visualisations to inform and engage the public in the form of dashboards, interactive maps and apps. Here is a brilliant example of a sea-level rise viewer for Wellington, created by Greater Wellington Regional Council. Theories and articles about climate change can only do so much to influence public perception, so establishing that solid link between the theory and real-life effects through interactive apps is key to engaging with the public.

    The team at Esri recently released a podcast examining the role technology and science play in addressing systemic issues such as climate change. Give it a listen here.

  • New Zealand Esri Young Scholar 2020 announced!

    New Zealand Esri Young Scholar 2020 announced!

    The Esri Young Scholar Award is about recognising the very best GIS students around the globe. Every year, Esri’s global partners nominate at least 25 university students for excellence in relation to a GIS project. These projects include comprehensive research papers, software development, impactful maps, and apps that promote education, conservation, disaster response, and urban planning.

    Bingyu Deng of Canterbury University is the winner of the NZ Esri Young Scholar Award for 2020.

    To recognise this achievement, Esri have made arrangements for Bingyu to network with other young scholars from around the world during the virtual Esri User Conference 13-15 July 2020. Bingyu’s work will also be displayed in the virtual Esri User Conference 2020 map gallery.

    Bingyu’s project entitled Fire rescue descision system using ArcGIS and BIM utiltised ArcGIS Pro, ArcGIS Enterprise, ArcGIS Online and the ArcGIS API for JavaScript and BIM in combination to simulate fire emergency evacuation routes and to enhance emergeny management. It enabled spatial query and escape route-planning in the 3D environment both internally and externally to a building. This resulted in simulation results that are more accurate, closer to reality and mre easily understood.

    A video of the web application that Bingyu created can be viewed at https://youtu.be/PrAJJG2hcFI

    The judges would like to also highly commend Callum Smith for his project entitled Automating Aspects of the BIM Visualisation Stages & Improving Stakeholder Engagement During Engineering Design for Accelerated Infrastructure Development.

    Thank you to all the other young scholars who applied for the NZ Esri Young Scholar Award in 2020. Your submissions were of the highest standard and made the judge’s job in choosing the best project very difficult.

  • ArcGIS and the next generation of Unreal Engine

    ArcGIS and the next generation of Unreal Engine

    We live in exciting and dynamic times. A week ago, I wrote a blog post about ArcGIS and game engines. In that week a lot has happened. The biggest news in the world of game engines is a first look at the Unreal Engine 5, announced on 14th of May.

    Unreal Engine 5 (UE5) wasn’t just announced as ‘we are working on it’ but in the stunning, hard to believe demo, ‘Lumen in the land of Nanite’ running on the next-generation console. All in real-time on a Playstation 5. In case you haven’t seen it yet visit YouTube and join over 11 million other people.

    UE5 is based on two new technologies described well in the announcement post, Lumen and Nanite. I will not describe these as Epic already did that and showed what they are capable of. What I would like to do is to see how these may be relevant to the GIS and related technologies.

    Lumen

    Lumen’s dynamic nature allows accurate modelling of dynamic lights as well as global illumination. In the example screenshot below the wall of the cave and statues are lit only by light bouncing off the surfaces of the objects in the scene. In real-time. This can have real application in the evaluation of light conditions of proposed buildings, the shade of trees on the footpath, the glare from office buildings with glass façades, the efficiency of streetlights (using IES profiles) and many others.

    Since Lumen reacts to changes in geometry, we could have a real-time editor application and evaluate the effect of using smaller windows to the lighting of the room. Going to the macro scale, moving buildings closer to each other would allow less light on the street and footpath. We could see urban canyons before we build them giving us the option to correct them. To be honest, we don’t yet know all of the features of the Lumen system so I have taken some liberties with these examples.

    Lumen could help in all aspects of urban planning and development where lighting is crucial.

    Nanite

    The second new technology is Nanite. The purpose of Nanite is to handle really, really large volumes of geometries seamlessly. In the scene below Nanite is handling 1 billion triangles from source geometry and rendering about 20 million in each frame. That’s a lot of triangles. For example, in the Revit model of Christchurch City library, Turanga has over 32,000 of complex 3D objects like staircases, windows, furniture and a lot more triangles in total. The possibilities of Nanite seem limitless, and means we could have not just one but multiple versions of the library building fully modelled with details as intended by the architects and designers. That could include detailed furniture, sculptures, wall decorations, pictures and even books on the bookshelves, not rendered as a fake collection repeated many times but as actual individual objects.

    The example of the statue alone shown below has over 33 million polygons. In addition to that no processing of the asset was performed, just a simple import.

    Nanite’s capabilities could change my CGA coding habits. Since I don’t have to worry about the limits of geometric complexity, I could write my rule to actually split the façade into rows of bricks and mortar and then model every brick, floor or roof tile as an actual individual 3D object. Procedural nature or CGA allows me to export a large number of buildings with the level of detail I want to create.

    What was also briefly mentioned, but I am quite interested in, is the ability to run fluid simulations in UE5. This functionality could be used in landscape design to simulate river/creek flow after correcting the river bed, evaluate the visual quality of the water feature in the park, maybe even water erosion at a river bend. If this can be integrated with Chaos physics system then we are in for a treat.

    Game engines with these capabilities are/could be capable of rendering huge terrains and landscape systems with little to no processing required. We may be able to run the simulation of the White Island eruption in real-time, based on scientific data collected and simulated in Niagara, UE’s particle system and LAS or DEM data from OpenTopography.

    A really exciting piece of information is the timeline. We are not talking about a 5-year plan. The preview of UE5 will be available early next year with the release late next year. UE5 will run on next-generation consoles, PC, Mac, iOS and Android.

    So that’s what is coming up next year. If you want to work with Unreal Engine today, Unreal Engine 4.25 was released on the 6th of May. It has a number of new features, but they seem to pale in comparison to UE5. For me, an interesting feature is the continuation of the support for LiDAR data and a new and improved acoustic system. Maybe this acoustic system could be used in evaluating (and quantifying?) noise from traffic on the road. This would allow designers to evaluate the efficiency of greenery as a sound barrier or increased noise produced by introducing two new lanes during a road expansion.

    Noise from the airport runways is always one of the key factors in the design of a new runway and this could be the tool to ‘preview’ proposed runways including the noise.

    There are also other examples of how game engines can be used as an educational tool. Here I am not talking about the projects specifically designed in a game engine as an architecture or art project. There are numerous projects done over the years showing us the Notre Dame cathedral, Louvre museum and similar projects. During this week, 15th – 22nd May, anyone can register and download Assassin’s Creed Discovery Tour projects/games. The name suggests something violent and yes, the original games are about assassinations set in the ancient civilizations of Greece and Egypt. But Ubisoft removed the violent gameplay elements and over four years of development created a beautiful world and buildings of these civilizations and added the interactivity one can expect from a game. Players can freely roam the world, explore life, habits and customs, interact with avatars or take curated tours. It can be also used as an educational tool with quizzes, gain achievements for discovering places and enjoy the beauty of long lost places.

    What a great example of what game engines combined with history, geography and other sciences can produce.

    Unreal Engine 5 announcement

    Assassin’s Creed Discovery Tour Ancient Egypt

    Assassin’s Creed Discovery tour Ancient Greece

  • Learning is a life long journey

    Learning is a life long journey

    Technology is changing workplace roles, expectations, and opportunities. We believe learning is an essential strategy for success in this changing environment.

    Eagle Technology’s training options support GIS practitioners, non-GIS professionals, and anyone who needs to use the ArcGIS platform to support their daily workflows, enhance projects with geographic context, and create information that leads to better decision-making.

    We support a variety of learning preferences.


    Learning Preferences

    Instructor-Led course
    Instructor-Led courses are taught by Eagle Technology Staff members and contractors who are certified as Esri Certified Instructors or Certified Esri Trainers respectively. Classes emphasise best practices, discussion, activities and hands-on exercises. Instructor-Led courses are offered in person at an Eagle Technology venue or at your site. These courses can also be offered in the virtual classroom which is especially useful to keep travel costs low or during a pandemic. Visit https://www.eagle.co.nz/learn/course-catalogue to explore Instructor-Led courses. Eagle Technology also offers a wide range of options to customise Instructor-Led courses, please contact us at gistraining@eagle.co.nz to explore options for customised Instructor-Led training.

    Webinars
    Eagle Technology has an ongoing schedule of free webinars which give you short technical updates about ArcGIS. This webinars are great to get tips and watch real-world software demonstrations localised to New Zealand and/or the South Pacific. A schedule of upcoming webinars can be located on the Eagle Learn Website. Recordings of past webinars can be found at https://www.gotostage.com/channel/eagle-gis-webinars.  
     
    Web Courses
    Customers who pay maintenance to Eagle Technology for their ArcGIS products can access a large range of interactive self-paced courses on focused topics via the Esri Academy page. You require a paid ArcGIS Online login enabled with Esri access to access these courses

    MOOCs
    No-cost massive open online courses featuring video lectures, short hands-on exercises and access to Esri software. Visit https://www.esri.com/training/mooc/ for more information about Esri Massive Open Online Courses (MOOCs).


    If you would like assistance in determining which options / courses are right for you please don’t hesitate to contact Claire Thurlow, Eagle Technology’s GIS Training and Education Manager. Claire can also assist you putting together a learning plan for your entire organisation to help you achieve your strategic goals.

  • ArcGIS and game engines

    ArcGIS and game engines

    [vc_row][vc_column][vc_column_text]Back in March, 2020 we had our first ever Virtual User Conference (VUC) to replace the Regional User Conference series due to the COVID-19 lockdown. I was a part of the Eagle Technology technical updates team and my contribution was presenting on GIS and game engines. We had to make it a little bit shorter than planned so this blog is an opportunity to present all of the content as originally intended.

    For more information and queries please contact  Zorko Sostaric

    Introduction: ArcGIS and game engines, and the application for the AEC industry

    Presentation in full

    My gaming past and interests

    Sometime close to the end of the last century I bought my first computer and like all teenagers at the time was exploring and hoarding games and needless to say, I fell in love with them. Through the years computers and games evolved at a great pace and I was fully immersed. I played all kinds of games, from puzzles to adventure, arcade, and shoot-them-up.

    Later, there was less time and opportunities for gaming, but I still kept my hand in. New kinds of games came on the market but more about that a little bit later.

    Game engines?

    You may not be familiar with the term game engine but in short, that’s the term for a tool (or a set of tools, more accurately) for creating games. All of the games you may be playing on your mobile phone, console, or PC are made using a game engine. Game engines are big, complex, and require a lot of skill to fully utilize their potential. Game engines handle all aspects of a game – from graphics to sound, animation, art, physics, end platforms, and everything else that creates an end game.

    Game engines are versatile, and they have multiple uses. That may be for a virtual reality type game like Half-Life: Alyx or a fully immersive experience like Star Wars: Secrets of the Empire. You may have played an augmented reality game like Pokemon GO or Angry Birds AR: Isle of Pigs.

    Why are game engines important?

    There are all kinds of different games today running on almost any possible device. Modern games allow players to interact with the world in an intuitive way. For instance, If there is a door you can expect it can be opened (unless blocked by debris) and if it requires a key the game will tell you. You can move objects around; some are inert, and others interact with one another. For instance, dropping a wooden crate from a roof will cause it to break; that’s the rule of physics, and a game follows this logic.

    If done well the game becomes an immersive and believable world. Often games will have a photorealistic look and AAA games can make it hard to distinguish between a real object and its representation in a game.

    This has led to organisations such as The Architecture, Engineering and Construction (AEC) industry adopting game engines as presentation and rendering tools. In 2019 over 50% of users surveyed by the CG Architect site are experimenting with additional rendering engines (like game engines).

    There are multiple studios creating games with communities of game developers that are large, very active, and supportive.

    GIS and the history of games

    So if this technology is emerging in the mainstream now, how did GIS or real-world data play a part? Certainly, there were games that used spatial/GIS principles like the beloved SimCity franchise. These games featured layers for water, power, etc as well as demand/supply models. But they didn’t have the option to import real-world data.

    Nevertheless, games like these started a whole sub-genre of city building games and with more recent games like City Skylines, modders (individual developers) began to create optional modules that enabled the loading of real-world data. Modern open-world games allow players unrestricted movement across the gaming world and even to build entire worlds such as in Minecraft.

    This has sparked a whole new interest in re-creating neighbourhoods or cities in these game/virtual environments. To do this manually is a very tedious and time-consuming job, but is being overcome by using professional tools. For example, FME was used to process and import cities in Minecraft.

    What can I do today?

    Today there are several options for bringing in GIS data into game engines. CityEngine is the application that provides the most options. From CityEngine one can combine existing GIS data, create procedural models of buildings for example, and export models to industry-standard formats like glTF, FBX, and OBJ. These formats are supported by the vast majority of mainstream game engines such as Unreal Engine, Unity, Unigine, Godot, and others.

    CityEngine also offers an option of exporting models to simple VR applications, ArcGIS 360 VR. ArcGIS 360 VR runs on Samsung’s Gear VR and it is good entry point into VR apps.

    The real strength of CityEngine is in support of Unreal Engine. Support comes in several ways, primarily in the form of the Datasmith format. Datasmith was created by Epic Games for Unreal Engine back in 2017. Epic Games is making great strides in supporting and developing applications for AEC, automotive industry, and entertainment/media.

    Working in the game engine environment can be a challenge so Esri’s R&D team developed templates to ease this process. CityEngine VR Experience is an application template allowing one to create VR or standard application with an almost plug-and-play workflow.

    The ArcGIS Platform supports game engines and tools in several ways, primarily via CityEngine but that is not the only option. There are several options aimed for developers using most used tools like Maya and Houdini. Esri has developed plugins, Serlio and Palladio respectively, that allow the use of CityEngine’s rule packages within these applications. The latest plugin is Vitruvio for Unreal Engine.

    On the other hand, game engine developers are increasing support for GIS data and features. In the latest release of Unreal Engine, LiDAR point cloud data is supported natively. All options we see for LiDAR in ArcGIS Pro are also in Unreal Engine editor.

    Following this rapid development of game engines and their increased use in enterprise applications, Esri is expanding its product range. At the Esri Developer Summit in March, Esri announced the Beta Program for two new products – ArcGIS for Unreal and ArcGIS for Unity for the main game engines on the market.

    With these products, developers will be able to bring in GIS data and services directly to game engines and incorporate them in-game/application design. And the AEC industry will continue to uptake the data now available.

    The future is exciting and it will be interesting to see how these two communities will influence one another.

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